Clear Hypatia Engine Short Term Vision

Lillian here, hoping to shed some light on my plans for Hypatia Engine! This post is a follow up to the earlier blog post I made about short term goals for Hypatia Engine.

In summary: I want to standardize an amazing API for easy interaction with perfect implementations of essential game components/objects. There are generic game concepts which persist through almost any 2D game genre: platformers, sidescrollers, top-down, etc. The core features/components we need to focus on perfecting to have a kickass 2D game engine are:

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First Quarter Goals

Following are the targets for Hypatia Software Organization’s first quarter 2016 (January, February and March). These should provide an insight into the focuses of the organization at present. If you think you can help out, please contact

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