Hypatia Engine short term vision

I have a sort of mental roadmap of where I want to take Hypatia Engine. It’s nothing formal, but I thought it’d be good to put out there.

I feel like a lot of focus went into bigger picture stuff, but what I really want to focus on are the CORE graphical utilities before getting into game state, or any of that stuff. These utilities should be usable independent from the core game logic. I want a solid foundation before going forward, and I really want to avoid accruing technical debt.

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